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3DsMax File Batch Export 2x

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3DsMax File Batch Export 2x

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The "3Ds Max File Batch Export 2x" script is a tool designed for Autodesk 3ds Max software. It provides a user interface (UI) for batch exporting 3D models in multiple file formats.

The script features two sections, each with its own set of UI elements for file format selection, file name input, save directory selection, and object list management.

In each section, the user can select the desired file formats to export the objects, such as Max, OBJ, DAE, FBX, and 3DS. The file name and save directory can be specified to determine the exported file's name and location.

The object list allows the user to add or remove objects for export. Objects can be selected in the 3ds Max scene and added to the list. The user can also remove objects from the list by selecting them and clicking the "Remove" button.

Each section has an "Export" button that initiates the batch export process. When pressed, the script iterates through the object list and exports the selected file formats for each object. The exported files are saved in the specified directory with the chosen file name.

Additionally, there is a "Copy Settings from Section 1" button in the second section, which allows the user to copy the file format checkboxes, file name, save directory, and object list from the first section to the second section. This feature simplifies the setup process when the user wants to perform a similar batch export with different settings.

Overall, the "3Ds Max File Batch Export 2x" script provides a convenient and efficient way to export multiple 3D models in various file formats simultaneously, streamlining the workflow for exporting assets from Autodesk 3ds Max.


Version: 3DsMax 2023

Supported Formats: .MAX, .OBJ, .DAE, .FBX, .3DS


Installation:

1. Open 3ds Max.

2. Go to the "Scripting" menu and choose "Run Script."

3. Browse to the location where you saved the script file and select it.

4. Click "Open" to run the script.

5. The "3ds Max Batch File Export v2" window panel will appear.


You can then interact with the script by selecting the desired file formats, specifying a file name, choosing a save directory, managing the object list, and clicking the "Export" button to initiate the batch file export process.


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You'll get a script for 3ds Max, Maya, and Blender

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